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Rather than unleashing a heavy melee attack with the triangle button, he hacks into foes transforming the combat from a character action game into a top-down retro twin-stick shooter in which you control an abstract triangle shooting nefarious spheres, cylinders, cones and cubes. Such drastic changes are not uncommon in this subsequent campaign.īetter yet, 9S plays much, much differently to 2B. We see this in the very first mission as 9S goes through various permutations of bullet hell shmups (including a new twin-stick shooter setup using a weirdly effective behind-the-shoulder perspective) to launch an assault on a factory that 2B infiltrated through a more traditional third-person hack-and-slash sequence. The beauty of this is that there are lengthy patches of the adventure where 2B and 9S are separated, meaning that while roughly 60 per cent of 9S's journey mirrors that of 2B's, there are large swathes of entirely new content. Instead, continuing the story retells the same events, only this time from the perspective of 9S.
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The full game is 17 chapters, but the first playthrough concludes at the end of chapter 10. Complete one of the game's true endings and you'll unlock a Chapter Select mode to revisit missed sidequests. But this is 2017, so naturally this a ploy for players to demand a sequel (or for the publisher to sell DLC), right?
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There are many fascinating twists and turns along the way, but when you fell the big bad it seems like the journey is over, even if it ends on a mild cliffhanger involving the perplexing fate of your sidekick, scanner android 9S. Here's how the game is structured: For the first dozen or so hours you play as android 2B, a man-made creation sent to earth to rid the world of pesky machines spawned by an alien invaders. But stick with it, because the new additions aren't secondary stuffing drip-fed out to pad the length of a brief adventure, but rather the entire second half of an intriguing opus. After all, it's not unusual for people to put a game back on their shelf (or return a rental copy) once they roll credits, and ploughing through an additional playthrough sounds like a big ask. The point is for the player to discover Nier: Automata's secret second act. It politely requests that players stick around after the credits to unveil the full story (really, there actually is a post-credits message suggesting this), but it doesn't outright tell you what you'll see if you keep playing, just as Konami audaciously didn't inform anyone about Castlevania: Symphony of the Night's second castle upon release. The funny thing is that Nier: Automata doesn't advertise three of these campaigns. No, instead Nier: Automata is comprised of four different campaigns, which is a very different situation. That's a myth - one based on the first Nier that actually did require such a task. To get Ending Y, just let the head explode.īe sure to check back with Twinfinite and our ever-expanding wiki for more tips, tricks, and information on NieR: Automata.First things first: you don't need to play Nier: Automata four times to get its true ending. Near the end of the fight, one of the Emil heads will start to self-destruct. Head to the marker to trigger Emil’s superboss fight. He’ll dash away from you, and the Pod will track his location in the Desert Zone. He’ll make a comment about how you’ve grown strong and you don’t need his help anymore. You’ll also need to locate the Master Swordsmith Masamune to get your weapons to the max level.Īfter upgrading everything, go back to the shopping center to find Emil. You can refer to our complete weapons guide here, if you need help finding them all.
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Next, you’ll need to find every single weapon in the game and upgrade all of them fully. Emil will then ask you to look for Lunar Tears. Go back to the shopping center and interact with the white flower in the corner. To unlock Ending Y, you need to complete the side mission “Emil’s Memories.” This is unlocked after clearing the Forest Zone story mission and interacting with Emil at least once when he’s driving around town like a maniac. Of all the available endings in the game, Ending Y is probably the toughest and trickiest one to get.ĭo note that the requirements for unlocking Ending Y contain a few minor spoilers about the game’s secret superboss, so look away if you want to go in fresh.
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You don’t have to unlock all the joke endings if you don’t want to, but getting them all will reward you with a trophy. Five of those are main story endings, and the remaining 21 are joke endings. There are a total of 26 endings available in NieR: Automata.